FUJITSU Design Award, Judge’s Special Award 수상 (2011)
IF Concept Design Award 수상 : MusicReader, HelloTag (2010)
연구실적 8건
Lee, M., Son, O., Nam, T. (2016) Patina-inspired Personalization: Personalizing Products with Traces of Daily Use. In Proc. Designing Interactive Systems (DIS) 2016, ACM Press
Cha, S., Lee, M., Nam, T. (2016) Gleamy: An Ambient Display Lamp with Transparency-Controllable Shade. In Proc. Tangible Embedded and Embodied Interactions (TEI) 2016, ACM Press
Lee, M., Cha, S. Nam, T. (2015) Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers. In Proc. CHI’15 (Conference on Human Factors in Computing Systems) (pp. 1173-1182). ACM. (Best of CHI)
Lee, M. &Nam, T. (2013) Critical understanding of interaction history as a design resource, Proceedings of IASDR 2013, Tokyo, Japan, August 26-30.
Lee, M., Kim, D., Kim, H., Nam, T. (2012). Understanding Impacts of Hidden Interfaces on Mobile Phone User Experience, In Proc. NordiCHI ’12, 2012.
Lee, M., &Nam, T. (2016). Possibility of Utilizing Digital Traces for Enhancing Emotional Values of Digital Artifacts. Archives of Design Research, 29(2), 63-75. DOI :10.15187/adr.2016.05.29.2.65
Lee, M., Cha, S., &Nam, T. (2015) Impact of Digital Traces on the Appreciation of Movie Contents, Digital Creativity, DOI: 10.1080/14626268.2015.1087410.
Lee, M. &Nam, T. (2011) Effect of Levels of Automation and Emotional Experience in Intelligent Products ? Experimental Study of Intelligent Pot, Journal of Korean Society of Design Science, Vol. 24, No.2, p. 195-206.